How to Find the Suspicious Sound in Moonrise Towers | Gam... (2024)

Moonrise Towers are where the major antagonists of Act 2 can be found, and it should go without saying that there’s quite a bit to see and do here. One of the tasks that might not be high on your itinerary, however, is investigating some “suspicious sounds” that you hear while exploring the area. As history has proven, however, large developments - or at least interesting but missable story beats - can emerge from such innocuous beginnings. This page will cover finding the source of the suspicious sounds in Moonrise Towers in Baldur’s Gate 3.

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(1 of 4) In a room just west of the antechamber you can find a doorway blocked by mucus.

Where to Find the Source of the Suspicious Sounds in BG3

First things first, you need to head to Moonrise Towers, which can be found in the ruins of Reithwin Town, across the river along the western half of the map. Once you’re across the river, just head south to reach the Tollhouse, which you can safely pass through so long as you don’t climb any ladders, and from the western edge of the Tollhouse head southwest to find the Moonrise Towers waypoint. Cross a bridge to the south and you’ll be interrogated by Zealot Malik, who will let you pass so long as you avoid picking a fight. Score another victory for the tadpole!

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You’ll be referred to Z’rell, but there’s no need to mess with important story matters just yet if all you want to do is find out what’s going bump in the evernight of the Shadowlands. Head up the stairs into Moonrise Towers, then continue down two flights of stairs before turning left (east) and going through a door past three goblins. Enter the room beyond and you’ll spot some unsightly pink tendrils blocking a doorway to the east. Walk near them to auto-pass a [Perception 0] check and get the “Suspicious Sounds” marker on your map.

There’s nothing of importance you can gain by examining the pink tendrils, so backtrack into the room with the three goblins and search in the corner near them to find a ladder. Climb it to reach the rafters and make your way across some beams to the west, south, then east to reach a gap. Even a poor jumper can leap across here - do so and continue east, where you’ll get a [Perception 5] check to find something amiss with a wall up ahead. Save your game, then interact with the “Cracked Wall”.

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(1 of 3) If you reach into the crack you’ll have to succeed at a check to break free - or you can submit to encounter the Absolute.

Interacting with the Suspicious Sounds - Choices and Consequences

Interact with the cracked wall and you’ll get three checks - [Arcana 14] allows you to get some vibes from whatever is beyond the wall, but ultimately leads to you being grabbed by whatever is in the wall just the same as the option “Reach in.”. You could be smart and instead pick “Leave.”, but let’s be honest, you didn’t trek through a shadow-cursed hellscape, enter the stronghold of an immortal at the source of said shadow-curse, find some gooey pink tendrils and climb up to the rafters in search of strange noises all to not stick your hands in suspicious cracks in the wall.

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Once you do the inevitable you’ll find yourself seized by whatever is dwelling behind the walls, and while you can pass a [Strength 14], [Dexterity 16] or [Sleight of Hand 14] check to break free, doing so runs contrary to the curiosity that got you into this predicament, so just pick “Do nothing.” instead to finally, formally be introduced to whatever abomination is at the heart of this cult. Ask what questions you will to score some vague answers about the beast, its handlers, its victims, and unusual role you play.

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After the mass has expended its appetite for relatively civil discourse, it’ll try to pull you through the crack in the wall and you’ll get a number of checks, including [Strength 21], [Dexterity 20], [Melee Attack 0], [Wisdom 21] or [Paladin | Charisma 21]. These are generally more difficult than the ones when the Absolute first grabbed you, save for the mysteriously easy [Melee Attack] check. If you fail or pick “Submit. Become.” you’ll be pulled into the Illithid Oubliette under Moonrise Towers - an unpleasant place, to be sure, but not all that consequential in the grand scheme of things.

You’ll get a bit of expository dialog about this being the source of the tadpoles, but the only thing barring you from walking out are two Hook Horrors - perhaps a noteworthy encounter in the Underdark a few levels ago, but by now they should be mere fodder. Your protagonist will, however, suffer the “Dislocated Shoulder” debuff from their encounter with the Absolute, however, giving you Disadvantage on Attack Rolls. This condition will persist until your next Long Rest.

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You can’t do much in the Oubliette right now, and aside from ruining your tennis career this close encounter of the disembodied tentacle brain kind - aside from being a cool albeit optional story development - doesn’t achieve much save for removing the “Suspicious Sound” marker from your map and giving you a rather unorthodox way of infiltrating the Moonrise Towers Prison area.

Now that you’ve finally met face-to-tentacle with the Absolute, check out the following pages for more quests to complete in and around Moonrise Towers:

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  • Baldur’s Gate 3 Act 2 Shadowlands Map
  • Araj Oblodra Items and Astarion Choices in BG3
  • Balthazar’s Room in BG3: Bookcase Puzzle, Ancient Altar and Moonlantern Location
How to Find the Suspicious Sound in Moonrise Towers | Gam... (2024)

FAQs

How to Find the Suspicious Sound in Moonrise Towers | Gam...? ›

You'll first be alerted to the presence of these Suspicious Sounds by talking to Mig, the ogre in the main hall of Moonrise Towers. She'll complain about "meat noises," which appear to be the loudest in the kitchen. This will mark a 'Suspicious Sounds' marker on your map.

How do I get to the suspicious sounds in Moonrise Towers? ›

In the room in front of the entrance to the throne hall, you have to go left to the ladder at coordinates X:-138, Y:-164. Climb up it and jump to the place with the slime dripping under it. Thus, you will find a Cracked Wall with which you can interact.

How to get the hidden treasure in Moonrise Towers? ›

Hidden Treasure Location

However you get inside the towers, the hidden treasure will be marked on your map after completing the "Investigate the Selunite Resistance" sidequest. The treasure is located in the southwestern corner of the towers.

How to break cracked wall moonrise towers BG3? ›

How to Destroy Cracked Walls in Baldur's Gate 3. Cracked walls can be destroyed in two different ways: right-clicking and attacking them or simply holding ctrl+left click when hovering your mouse cursor over them to attack.

What happens if I submit and become BG3? ›

If you choose the 'submit to the Elder Brain' option at any time, the game will end. This is technically one of the multiple ending options, and it's certainly not one of the best options, but it's worth doing if you're trying to see every possible outcome - and if you have a recent quick-save to go back to.

Should I give Araj my blood? ›

BG3: What Happens if You Give Araj Oblodra Your Blood? In short, the decision to give Araj Oblodra blood has only positive consequences. Araj Oblodra will bring some benefits if players trust her, and this can be seen even before the protagonists agree to part with their blood.

Where is Wyll's dad in BG3? ›

Conversely, Wyll can forge an eternal contract with Mizora, and she'll tell Wyll where his father is. Regardless of what you choose here, the Grand Duke Ravengard is held in The Iron Throne, an underwater prison discovered through the side quest “Avenge the Drowned”.

How to save the demon in Moonrise Tower? ›

Continue following Kar'niss. You'll end up walking through a Tollhouse, then directly to the front door of Moonrise Towers. If Wyll is in your party, you'll have another interaction with Mizora here where you can negotiate to let Wyll out of his pact in return for rescuing a devil who is imprisoned in Moonrise Towers.

Is mol in moonrise towers? ›

The party can attempt to search Moonrise Towers for Mol, but she is not in Moonrise Towers Prison, nor anywhere else in the Tower. At the end of Act Two, during Defeat Ketheric Thorm, the party can search the Mind Flayer Colony for Mol, but she is not there.

Should I put my hand in the cracked wall in BG3? ›

Again, we recommend letting it do its thing, as this will put your character in the Oubliette—an area under the Moonrise Towers that can be accessible otherwise through the Moonrise Prisons.

Where are the tieflings in Moonrise Towers? ›

To find the tieflings' location, the party must go downstairs into the Moonrise Towers Prison at X: -173 Y: -194. The entrance to the prison is east of the audience chamber, or it can be accessed outside by the docks. From the stairs entrance to the prison, go west and there is a hallway with prison cells.

Is Hammer useful in BG3? ›

However, there will be times in Act 3 (other than the one specific plot beat) where the Hammer will prove it's worth. If you need to bludgeon or break anything during a combat encounter to fulfill a certain mechanic or otherwise, this is a sure-fire way to break things down fast.

Do I give Astarion blood? ›

If you plan to make Astarion a permanent part of your party, you should consider letting him suck your blood for the Happy buff. This buff will add a +1 to all his checks.

Can you pass the 99 check in BG3? ›

You still fail as it's not meant to be passable. Which contradicts the rule of nat 20, but it is what it is. There is no way to roll a 99. Really only need to roll a Nat 20 to succeed it.

Should I let Karlach turn into a mind flayer? ›

Considering Karlach's eventual fate is to die from her engine overheating, unless Wyll becomes Blade of Avernus at the end of his quest, this is one way to save her and Orpheus both. If you choose this, there's no final choice to betray Mind Flayer Karlach, so you're locked into the good ending.

How do I get to the path to Moonrise Towers? ›

Starting Your Journey to Moonrise Towers

You can choose to travel via the Underdark or the Overland route via the Mountain Pass. Consider your party and strengths before deciding which path to take. For example, the Underdark may be an easier option if you have a Drow character.

How do I get to the hidden tower? ›

You can visit the Hidden Tower by two methods. The first one would be to go to the Faerieland City and move your cursor on the left of the Faerie Bubbles sign, where the broken tower is. Once you find the spot you'll be able to click on it. If not, you can visit the Hidden Tower by visiting link below.

Where is the demon in Moonrise Towers? ›

After your battle with him, he will retreat beneath Moonrise Towers, where you'll need to follow him. Once inside, head east and go north at the first chance. The area is highlighted with a quest marker, so follow it to find the demon.

How do I get to Moonrise altar? ›

The Moonlight Altar is the plateau above the Village of Albinaurics. You can only get to this area once you've defeated Astel, Naturalborn of the Void in the Grand Cloister—accessible from the Lake of Rot.

References

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